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*the take-over has been successful, the Six have been defeated or captured, and the major players in the military have either been locked away or are now cooperating; rebuilding and repair work are now underway as usual after a zombie invasion, but now there's a key difference as some natives and Gatewalkers are hesitantly working side-by-side and the Gate is open for anyone to get close enough to see it--

--an aura of tension still looms over Veles, but it isn't the Gatewalkers who are nervous
*



[Mod Notes] Second post finally up. This one is going to be a lot of talk and scientificky stuff. Feel free to explore under the tunnels again without fear of being caught and get close to the wall for repairs and just generally anythig you'd like your character to do within reason. Threads are set up for the major things to get done, but if you have anything else, feel free to make your own threads!

Comments

( ||5 made way|| — ||Drop In|| )
df_official
Sep. 26th, 2011 10:31 am (UTC)
Question the Scientists
[ The scientists are all locked away for interrogation. Feel free to question them. ]
df_official
Sep. 26th, 2011 10:32 am (UTC)
Question the Commanders
[ Military strategy questions? Want to know just what else they've been hiding? Now's the time to ask! ]
df_official
Sep. 26th, 2011 10:32 am (UTC)
Research Translation
[ All the scientific research on the Gate and it's properties and various other tech need to be translated from Russian! Any other talk about said research is up for grabs too. Pretend it's already been translated. ]
df_official
Sep. 26th, 2011 10:33 am (UTC)
Radio Information
[ The radio is no longer being blocked, and you find out from soldiers that moves were attempted several times, but the Six prevented it. Also: Review Andrew's notes on the radio! ]
df_official
Sep. 26th, 2011 10:34 am (UTC)
The Fallen 'Six' Interrogation
[ Go ahead Laharl, Lily, and anyone else. Be super mean and use waterboarding techniques to get more information out of the captive |D ]
( ||5 made way|| — ||Drop In|| )

CURRENTS


[ D a t e || T i m e ]

THIS WEEK: View Here


[SECURITY STATUS]
MED/HIGH
As winter thaws, so do the zombies. The season begins anew with fresh threats and the stench and moans of the undead frustrated that their next meal is one wall away.


[ F o r e c a s t ]

Average min temp: 21°F (-6°C)
Average max temp: 36°F (2°C)

Avg Hours per day: 4.7 hours
Number of days with frost: 18


    {Spring is well on its way to bringing life again to the region. And with life, it will bring death as well. Salvage Run people should be careful on their trek in search for usable materials!







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